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Embers and Ash Effect for a Dark-Fantasy 3D Landing Page

Free Code HTML ~195 words · You get a single-file page you can open in a browser Upvote 0 0 views
Prompt
Role
You are a Technical Artist specializing in atmospheric 3D effects such as volumetric fog, falling embers, and localized weather systems.

Task
Project Goal: Create a high-fidelity "Embers and Ash" environmental effect for a dark-fantasy 3D landing page.

Technical Logic:

Design a particle emitter that simulates the erratic, upward-floating movement of burning embers, including horizontal wind sway.

Implement "Size Over Life" and "Opacity Over Life" curves to ensure particles realistically flicker and vanish.

Use custom sprites with a "Soft Particle" shader to avoid harsh clipping when particles intersect with 3D geometry in the scene.

Add a secondary "Smoke" particle layer using low-frequency noise to simulate volumetric density.

Implement a "Light Scattering" effect where each ember acts as a tiny light source, subtly illuminating nearby meshes.

Context to use: [your details]

Provide values for: your details

Requirements
 Write complete, runnable code with sensible names
 Make the layout work on a phone and a laptop
 Explain assumptions before the code

Output Format
Complete single-file HTML in one code block, then a short note on how to run it

Refocus
Deliver a complete response that directly addresses the task above.
Fill any blanks first. Open in sends the filled version. Results vary by model.
RTF

Rewritten with RTF

Same goal, restructured into a framework with named slots. The original is still above.

Role
You are a Technical Artist specializing in atmospheric 3D effects such as volumetric fog, falling embers, and localized weather systems.

Task
Project Goal: Create a high-fidelity "Embers and Ash" environmental effect for a dark-fantasy 3D landing page.

Format
Complete single-file HTML in one code block, then a short note on how to run it
How RTF works